Module starsystem

Functions for starsystems

Global functions

Starsystem.getFromCoordinates (xval, yval) finds (or generates) any starsystem by coordinates
Starsystem.getFromName (name) finds any starsystem by name

Class Starsystem

starsystem:echoToSystem (text) echo to all ships in the system, visible to any players in cockpits/viewports/turrets/etc
starsystem:getBlackout () get whether a system is affected by comms blackout.
starsystem:getCoords () get the X coordinate of the starsystem
starsystem:getHidden () get whether a system is hidden and inaccessible without a navchart.
starsystem:getMaxShipClass () get the maximum ship class allowed in this system.
starsystem:getName () get the name of the starsystem
starsystem:getNoCaps () get whether a system is inaccessible to frigates or larger.
starsystem:getNoHyper () get whether a system blocks hyperspace travel.
starsystem:getNoPvp () get whether a system blocks PVP in its space.
starsystem:getNotPublic () get whether a system is hidden from public starsystem lists.
starsystem:getVirtualSys () get whether a starsystem is a virtual system.
starsystem:setBlackout (blackout) set whether a system is affected by comms blackout.
starsystem:setHidden (hidden) set whether a system is hidden and inaccessible without a navchart.
starsystem:setMaxShipClass (maxShipClass) set the maximum ship class allowed in this system.
starsystem:setNoCaps (noCaps) set whether a system is inaccessible to frigates or larger.
starsystem:setNoHyper (noHyper) set whether a system blocks hyperspace travel.
starsystem:setNoPvp (noPvp) set whether a system blocks PVP in its space.
starsystem:setNotPublic (noCaps) set whether a system is hidden from public starsystem lists.
starsystem:ships () get an iterator over ships in the starsystem


Global functions

Starsystem.getFromCoordinates (xval, yval)
finds (or generates) any starsystem by coordinates

Parameters:

  • xval integer the x coordinate
  • yval integer the y coordinate

Returns:

    Starsystem the system, or nil if not found and cannot be created
Starsystem.getFromName (name)
finds any starsystem by name

Parameters:

  • name string the system name. Works with the full name or a prefix, like Corusca or Corusca Sector.

Returns:

    Starsystem the system, or nil if not found

Class Starsystem

Functions on starsystem variables
starsystem:echoToSystem (text)
echo to all ships in the system, visible to any players in cockpits/viewports/turrets/etc

Parameters:

  • text string the text to echo
starsystem:getBlackout ()
get whether a system is affected by comms blackout. This effectively acts the same as disrupt_network but for the entire system.

Returns:

    boolean true if under comms blackout, false otherwise.
starsystem:getCoords ()
get the X coordinate of the starsystem

Returns:

  1. integer the X coordinate for this starsystem
  2. integer the Y coordinate for this starsystem

Usage:

    local x, y = system:getCoords()
    ch:echoAt("The system is at "..x..", "..y)
starsystem:getHidden ()
get whether a system is hidden and inaccessible without a navchart. Systems with this set can't be accessed without a navchart. Attempting to navigate by coordinate will bring you (-1, -1) from the system instead. It'll also not show on starsystem lists to players.

Returns:

    boolean true if hidden, false otherwise.
starsystem:getMaxShipClass ()
get the maximum ship class allowed in this system. Uses the same class numbers as the images and setship commands: 0 = fighter, 1 = transport, etc. All systems default to 10 (satellite) to allow all ships.

Returns:

    integer the maximum ship class allowed in the system.
starsystem:getName ()
get the name of the starsystem

Returns:

    string the name of the starsystem. For uncharted space, this will be a random number.
starsystem:getNoCaps ()
get whether a system is inaccessible to frigates or larger.

Returns:

    boolean true if inaccessible to frigates or larger, false otherwise.
starsystem:getNoHyper ()
get whether a system blocks hyperspace travel. This blocks hyperspace which passes through any part of the system, effectively turning it into a space wall. Ships within the system can't do any hyperspace jumps at all.

Returns:

    boolean true if the system blocks hyperspace travel, false otherwise.
starsystem:getNoPvp ()
get whether a system blocks PVP in its space. This affects only ship targeting. For a full no-PVP system, also add the flag to its planets.

Returns:

    boolean true if PVP ship combat is disabled here, false otherwise.
starsystem:getNotPublic ()
get whether a system is hidden from public starsystem lists. If true, starsystems will hide this from players. They can still navigate to it if they know the name or coordinates, however.

Returns:

    boolean true if hidden from starsystem lists, false otherwise.
starsystem:getVirtualSys ()
get whether a starsystem is a virtual system.

Returns:

    boolean true if the system was created by jumping to coordinates, false if it's a manually created system
starsystem:setBlackout (blackout)
set whether a system is affected by comms blackout. This effectively acts the same as disrupt_network but for the entire system.

Parameters:

  • blackout boolean whether the system is affected by comms blackout
starsystem:setHidden (hidden)
set whether a system is hidden and inaccessible without a navchart. Systems with this set can't be accessed without a navchart. Attempting to navigate by coordinate will bring you (-1, -1) from the system instead. It'll also not show on starsystem lists to players.

Parameters:

  • hidden boolean whether to hide and block access to the system without a navchart
starsystem:setMaxShipClass (maxShipClass)
set the maximum ship class allowed in this system. Uses the same class numbers as the images and setship commands: 0 = fighter, 1 = transport, etc. All systems default to 10 (satellite) to allow all ships.

Parameters:

  • maxShipClass integer the maximum ship class allowed in the system
starsystem:setNoCaps (noCaps)
set whether a system is inaccessible to frigates or larger.

Parameters:

  • noCaps boolean whether the system is inaccessible to frigates or larger
starsystem:setNoHyper (noHyper)
set whether a system blocks hyperspace travel. This blocks hyperspace which passes through any part of the system, effectively turning it into a space wall. Ships within the system can't do any hyperspace jumps at all.

Parameters:

  • noHyper boolean whether the system blocks hyperspace travel
starsystem:setNoPvp (noPvp)
set whether a system blocks PVP in its space. This affects only ship targeting. For a full no-PVP system, also add the flag to its planets.

Parameters:

  • noPvp boolean whether the system blocks PVP in its space
starsystem:setNotPublic (noCaps)
set whether a system is hidden from public starsystem lists.

Parameters:

  • noCaps boolean whether the system is hidden from starsystem lists
starsystem:ships ()
get an iterator over ships in the starsystem

Returns:

    an iterator of Ship

Usage:

    for ship in system:ships() do
      -- do something
    end
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