area |
Functions for areas |
char_proto |
Functions for mob prototypes, including triggers |
character |
Functions for mobs and players |
clan |
Functions for clans |
core |
Global utility and debugging functions |
events |
Functions for events |
exit |
Functions for interacting with room exits. |
furniture |
Functions for handling furniture. |
hyperwall |
Functions for hyperwalls |
obj_proto |
Functions for object prototypes, including triggers |
object |
Functions for object instances |
planet |
Functions for planets |
room |
Functions for rooms |
ship |
Functions for ship instances |
ship_template |
Functions for ship templates, including triggers |
space_spawn |
Functions for getting and spawning space spawns. |
starsystem |
Functions for starsystems |
structure |
Functions for handling structures. |
timer |
Functions for handling timers (running code after a delay) |